PM3.6 - Diddy Kong - Subaction - AppealLwR

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Stats

IASA: 90
Subaction Index: 0x1c0

Scripts

Main

  1. AsyncWait(89.0)
  2. AllowInterrupts

GFX

  1. AsyncWait(52.0)
  2. loop 7 times:
    1. if (not(BoolIsTrue LongtermAccessBool (0x73)))
      1. IfStatementAnd (ButtonPress value(0))
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 10, bone: 38, x_offset: -0.1, y_offset: 1.3, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
      3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 126, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      4. BoolVariableSetTrue { variable: LongtermAccessBool (0x73) }
      5. BoolVariableSetTrue { variable: LongtermAccessBool (0x74) }
      6. SoundEffectTransient(2139)
    2. SyncWait(1.0)

SFX

  1. AsyncWait(17.0)
  2. SoundEffect1(5231)
  3. SyncWait(5.0)
  4. SoundEffect1(5270)
  5. SyncWait(40.0)
  6. SoundEffectOther1(5271)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(7.0)
  3. ItemVisibility(false)
  4. AsyncWait(37.0)
  5. ItemVisibility(true)
  6. AsyncWait(69.0)
  7. SlopeContourStand { leg_bone_parent: 4 }
  8. AsyncWait(72.0)
  9. SlopeContourStand { leg_bone_parent: 0 }
  10. AsyncWait(83.0)
  11. SlopeContourStand { leg_bone_parent: 2 }
  12. AsyncWait(87.0)
  13. SlopeContourStand { leg_bone_parent: 6 }